Lootbox
From Matthias_Schubert
The Loot Box for Managing and Mining Virtual Environments
Major Topics in the Area:
- Mining Entity Trajectories
- Dectecting cheating players
- Bot Detection
- Databases for Moving Entities
- High Throughput Indexing of Entity Positions
- Analysing Player Strategies
- Managing and Mining Game Logs
- Evaluating Maps for Game Fairness
- Detection of Game Mechanic Exploitation
- Replication and Parallelization in Spatial Databases
- Spatial Indexing for Main Memory
- Persistence Management Highly Volatile Systems
- Spatial Simulations
- Player Identification
- Improving movement patterns for computer controlled Entities
- Efficient path search on virtual maps
- Approximating Player Skills
- Match making algorithms
- Continous area of interet queries
- P2P virtual environments
Publication
Here is a link to all a list of papers about Managing and Mining Virtual Environments and Games.
If you think there is something missing, please comment. I will try to list as much related publications as possible.
Websites
Conferences,Workshops and Journals
Some Workshops and Conferences in the area. I did not link the homepage yet becasue most of them are annual.
- MAMIVE (Workshop on ACM SIGSPATIAL GIS)
- DMLG (Workshop on ECML/PKDD and ICML)
- MMVE (Workshop on HAVE)
- NETGAMES (Workshop)
Software Downloads
Data Collections
Data collections that are already pre-processed.
- Quake 3 Tournament Trajectory Data: Quake3 Trajectory Data
- WOW Avatar History Data Set by Multimedia Networking and Systems Lab,Institute of Information Science,Academia Sinica wowah